Fix up in Maya, Export final anim with baked sim to Unity. sim the animation, for several loops if it's a cycle, make it easier to loop the sim later. There is no any traces of nCloth in the Outliner, all transforms are frozen, history cleaned up, and no extra shapes on transforms. Import to Unity, setup cloth joints for simulation. fbx and having a problem with the former nCloth objects. You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. Galyna Apr 2020 Hello there, I'm trying to export my scene to. By doing this, it enables you to round trip very easily and save loads of time. The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file)
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